WebThis is my second planet mod, this one adds a moon between minmus and the mun. It is a one stop shop for gravity assists and science farming, it has all levels of the stock shader integrated Its Icy blue texture and giant SOI make it a kerbal's choice for a challenge It has 0.35 gees of gravity, and a relatively high orbital velocity It has a size of 330, is … Web19 jul. 2015 · In the VAB, right-clicking the booster opens a menu that allows you to select the amount of fuel it contains. This value can be lowered from 2500 to 250. Doing so brings the total mass of the booster to 6.375 tonnes ( 4.5 + 250 * 0.0075 ). That's a little under 30% of its original mass. Share Improve this answer Follow edited Jul 19, 2015 at 20:48
How to Achieve Orbit in Kerbal Space Program - wikiHow
Web12 mrt. 2024 · If you really want a solar polar orbit, I'd probably start like you suggest, with a flyby over Jool's poles to change the inclination. You won't be able to do a full 90° inclination change just with a passive fly-by, but a burn at Jool periapsis (to maximize the Oberth effect) ought to be able to finish the job, as I've just suggested in an answer to the earlier … Web21 jan. 2016 · In order to do this, the spacecraft's angular velocity must be equal to the earth's angular velocity. The orbit at which this works for Kerbin is a circular orbit (or as close as you can get!) at 2,868.75 km above the surface of Kerbin, at a speed of 1009.0 m/s Quote 0 rodion Members 52 273 About me: Hypotheses non fingo Posted September 24, … dewalt 20 volt lithium battery drill
How to Get to the Mun and Back - KSP Beginner
WebKerbal Space Program (KSP) is a space flight simulation video game developed by Mexican studio Squad for Linux, OS X, Windows, PlayStation 4, PlayStation 5, Xbox … Web19 okt. 2015 · That's about the only way to do it without a large fuel load. Lifitng off from Kerbin leaves you moving at roughly Kerbin Orbital speed and direction around the sun. You need to find sources of Dv to counter *that* velocity and then bring you up to an appropriate CW orbital velocity. Unless you've got NSWR propulsion, the only way to do it (in ... WebTo get to orbit, you want to head straight up until about 10km, then tilt your ship to about a 45 degree angle. Switch to your orbital map and watch your ap. When it's about 75-80km, you can tilt your ship all the way horizontal. Watch your orbital map, and when you see pe show up, kill your throttle with the 'x' key. church key beer can opener