WebJun 27, 2015 · Quake Mod was a dead mod project i found on Fileplanet back in 2013 and was remade by me (SLeNd3rMaN23) the mod project was to port all maps, models and such from the Quake and Quake 2 to Goldsrc when i found this mod it was incomplete and badly done and 80% was corrupted so i made it work properly... This mod had 4 maps … WebHalf-Life – strzelanka pierwszoosobowa stworzona przez Valve Corporation.Wydana w 1998 roku przez Sierra Studios na platformę Microsoft Windows gra stanowiła debiutancki produkt Valve oraz pierwszą część serii Half-Life.W 2001 roku gra została wydana także na PlayStation 2.Wersje na macOS oraz Linuxa zostały udostępnione w styczniu 2013 roku. …
r_speeds and Optimizing Quake and GoldSrc Levels
WebAug 4, 2016 · The engine itself is mostly closed source though -- the core engine is a black box that loads game DLLs created with the GoldSrc SDK. If you want to modify the engine itself, you'd be better off getting one of the old quake … professionalmcqcareer.wordpress.com
GoldSrc - Combine OverWiki, the original Half-Life wiki and Portal …
WebGoldSrc is a heavily modified version of the QuakeWorld engine codebase, which in turn is a development of the Quake engine's codebase. Some minor fixes from the Quake II engine were incorporated as it was developed over time.. Originally, GoldSrc's netcode, the coding that handles online multiplayer, was similar to the one in the QuakeWorld engine. Webr_speeds and Optimizing Quake and GoldSrc Levels (September 22, 2024) Well-optimized levels separate the classics from the abandoned slideshows. Keeping an eye on your r_speeds when working with Quake and GoldSrc levels is an absolute necessity. The Showbudget Panel and Optimizing Source Levels (October 1, 2024) A well-optimized … WebOne of the major selling points of the Quake II and GoldSrc engines over the aging Quake engine was their ability to support colored lighting. Lights in the real world are very rarely pure white, and colored lighting is a very … remap arcgis