WebOct 18, 2024 · - A ground (manipulated cube, small in Y) with a box collider and a rigid body, using gravity. - A cube with a box collider and a rigid body, using gravity and placed a bit over the ground (in Y) at start. The box colliders cover the objects completely and I have also tested by doing them even bigger. WebAnswer (1 of 3): In unity it's the Collider component that physically interacts with the world, not the character models. A simple fix is to adjust the position of the Collider (NOT the transform) so that the bottom of the Collider matches the bottom of your model. If the character floats at dif...
Why is my player not taking damage from an enemy?
WebOct 17, 2024 · 1. I originally posted this question on the unity forums, but no one answered my question. Here it is: Hello, I have been game … WebJun 28, 2015 · You need to have it do it over time once death happens. If you destroy the object after 5 seconds then you need to translate the enemy over that 5 seconds. You could do it in a coroutine, that gets run on death. LOL I just saw your reply. You posted it exactly one minute after I posted my solution. halloween horror nights 2022 pass
unity3d - Player falling through the floor Unity - Stack Overflow
WebFeb 25, 2024 · Unity character goes flying. So I am working on the jumping of my character at the moment, and I have made the jumping work as I want it to, except that it does not check for ground. I could easily make a bool that goes true and false on collision with an object tagged ground, but I would like to do it with the "Character Controller" … WebMay 22, 2015 · Recently I have been working on a 2D platformer which uses the inbuilt Unity Physics and Rigidbodies. One of the challenges I ran into was that when the player moved above a certain velocity, it would sometimes pass through colliders. This would lead to the player getting stuck inside the floor when landing a from a high jump. WebSep 27, 2024 · For 2. I added the Enable /Disable to Jump (enter and Exit) event, however I still see the model is still sinking into ground. Will try adding this to other script and see the result. I have new question - 4. How do I add sound for walking on water or In Water? Since most of the time, water is slightly above foot collider halloween horror nights 2022 prices